// synch.cc 
//	Routines for synchronizing threads.  Three kinds of
//	synchronization routines are defined here: semaphores, locks 
//   	and condition variables (the implementation of the last two
//	are left to the reader).
//
// Any implementation of a synchronization routine needs some
// primitive atomic operation.  We assume Nachos is running on
// a uniprocessor, and thus atomicity can be provided by
// turning off interrupts.  While interrupts are disabled, no
// context switch can occur, and thus the current thread is guaranteed
// to hold the CPU throughout, until interrupts are reenabled.
//
// Because some of these routines might be called with interrupts
// already disabled (Semaphore::V for one), instead of turning
// on interrupts at the end of the atomic operation, we always simply
// re-set the interrupt state back to its original value (whether
// that be disabled or enabled).
//
// Copyright (c) 1992-1993 The Regents of the University of California.
// All rights reserved.  See copyright.h for copyright notice and limitation 
// of liability and disclaimer of warranty provisions.

#include "copyright.h"
#include "synch.h"
#include "system.h"

//----------------------------------------------------------------------
// Semaphore::Semaphore
// 	Initialize a semaphore, so that it can be used for synchronization.
//
//	"debugName" is an arbitrary name, useful for debugging.
//	"initialValue" is the initial value of the semaphore.
//----------------------------------------------------------------------

Semaphore::Semaphore(char* debugName, int initialValue)
{
    name = debugName;
    value = initialValue;
    queue = new List;
}

//----------------------------------------------------------------------
// Semaphore::Semaphore
// 	De-allocate semaphore, when no longer needed.  Assume no one
//	is still waiting on the semaphore!
//----------------------------------------------------------------------

Semaphore::~Semaphore()
{
    delete queue;
}

//----------------------------------------------------------------------
// Semaphore::P
// 	Wait until semaphore value > 0, then decrement.  Checking the
//	value and decrementing must be done atomically, so we
//	need to disable interrupts before checking the value.
//
//	Note that Thread::Sleep assumes that interrupts are disabled
//	when it is called.
//----------------------------------------------------------------------

void
Semaphore::P()
{
    IntStatus oldLevel = interrupt->SetLevel(IntOff);	// disable interrupts
    
    while (value == 0) { 			// semaphore not available
	queue->Append((void *)currentThread);	// so go to sleep
	currentThread->Sleep();
    } 
    value--; 					// semaphore available, 
						// consume its value
    
    (void) interrupt->SetLevel(oldLevel);	// re-enable interrupts
}

//----------------------------------------------------------------------
// Semaphore::V
// 	Increment semaphore value, waking up a waiter if necessary.
//	As with P(), this operation must be atomic, so we need to disable
//	interrupts.  Scheduler::ReadyToRun() assumes that threads
//	are disabled when it is called.
//----------------------------------------------------------------------

void
Semaphore::V()
{
    Thread *thread;
    IntStatus oldLevel = interrupt->SetLevel(IntOff);

    thread = (Thread *)queue->Remove();
    if (thread != NULL)	   // make thread ready, consuming the V immediately
	scheduler->ReadyToRun(thread);
    value++;
    (void) interrupt->SetLevel(oldLevel);
}

// Dummy functions -- so we can compile our later assignments 
// Note -- without a correct implementation of Condition::Wait(), 
// the test case in the network assignment won't work!
Lock::Lock() 
{
  name=NULL;
  lockOwner=NULL;
  waitQueue=new List;  
}

Lock::Lock(char* debugName) 
{
  name=debugName;
  lockOwner=NULL;
  waitQueue=new List;  
}
Lock::~Lock() 
{
  delete waitQueue;  
}
void Lock::Acquire() 
{
  IntStatus oldLevel = interrupt->SetLevel(IntOff);
  if(isHeldByCurrentThread())
  {
    (void) interrupt->SetLevel(oldLevel);
    return;
  }
  if(lockOwner==NULL)
  {
    lockOwner=currentThread;
  }
  else
  {
    waitQueue->Append((void *)currentThread);
    currentThread->Sleep();
  }

  (void) interrupt->SetLevel(oldLevel);
}
void Lock::Release() 
{
  IntStatus oldLevel = interrupt->SetLevel(IntOff);
  if(!isHeldByCurrentThread())
  {
    printf("%s fail releasing lock %s\n",currentThread->getName(),this->getName());
    (void) interrupt->SetLevel(oldLevel);
    return;
  }  
  if(!waitQueue->IsEmpty())
  {
    lockOwner=(Thread *)waitQueue->Remove();
    scheduler->ReadyToRun(lockOwner);
  }
  else
  {
    lockOwner=NULL;    
  }
  (void) interrupt->SetLevel(oldLevel);
}
bool Lock::isHeldByCurrentThread()
{
  if(lockOwner==currentThread)
    return TRUE;
  else
    return FALSE; 
}

Condition::Condition() 
{ 
  name=NULL;
  waitingLock=NULL;
  waitQueue=new List;  
}
Condition::Condition(char* debugName) 
{ 
  name=debugName;
  waitingLock=NULL;
  waitQueue=new List;  
}
Condition::~Condition() 
{ 
  delete waitQueue;
}
void Condition::Wait(Lock* conditionLock) 
{ 
  IntStatus oldLevel = interrupt->SetLevel(IntOff);
  // ASSERT(FALSE); 
  if(conditionLock==NULL)
  {
    printf("Error-conditionLock can be NULL\n");
    (void) interrupt->SetLevel(oldLevel);
    return;
  }
  if(waitingLock==NULL)
  {
    waitingLock=conditionLock;
  }
  if(waitingLock!=conditionLock)
  {
    printf("Error in wait()-conditionLock:%s, waitinglock:%s\n",conditionLock->getName(), waitingLock->getName());
    (void) interrupt->SetLevel(oldLevel);
    return;
  }
  waitQueue->Append((void *)currentThread);
  conditionLock->Release();
  currentThread->Sleep();
  conditionLock->Acquire();  
  (void) interrupt->SetLevel(oldLevel);
}
void Condition::Signal(Lock* conditionLock) 
{ 
  IntStatus oldLevel = interrupt->SetLevel(IntOff);
  if(waitQueue->IsEmpty())
  {
    (void) interrupt->SetLevel(oldLevel);
    return;
  }
  if(waitingLock!=conditionLock)
  {
    printf("Error in Signal()-CV for %s try to use Signal() of %s\n",conditionLock->getName(), this->getName());
    (void) interrupt->SetLevel(oldLevel);
    return;
  }
  Thread *wakeupThread;//the thread that removed from CV waitQueue
  wakeupThread=(Thread *)waitQueue->Remove();
  scheduler->ReadyToRun(wakeupThread);
  if(waitQueue->IsEmpty())
  {
    waitingLock=NULL;
  }
  (void) interrupt->SetLevel(oldLevel);
}
void Condition::Broadcast(Lock* conditionLock) 
{ 
  while(!waitQueue->IsEmpty())
  {
    Signal(conditionLock);  
  }
}
